Dataflow matrix machines (by Anhinga anhinga) (
dmm
) wrote
2020
-
05
-
23
01:04 pm
Twitch stream for "Outline Demoparty" - right now
www.twitch.tv/outlinedemoparty
via
twitter.com/OutlineParty
and
www.demoparty.net/outline-online-2020/
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dmm
2020-05-23 09:56 pm (UTC)
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link
)
I love shader showdowns. Usually done with this:
https://github.com/Gargaj/Bonzomatic
https://twitter.com/evvvvil
is the best!
no subject
dmm
2020-05-24 08:37 am (UTC)
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link
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The last prod of "demo compo" was this one:
http://www.pouet.net/prod.php?which=85688
(Euphrates by "mfx" :
http://mfx.scene.org/
)
It used cables.gl WebGL framework:
https://github.com/cables-gl
https://cables.gl/
https://docs.cables.gl/
https://cdm.link/2019/01/magical-3d-visuals-patched-together-with-wires-in-browser-cables-gl/
no subject
dmm
2020-05-24 09:17 pm (UTC)
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This is by
https://undev.studio/
It's not open-source (github only has various interfaces, examples, and documentation, but not the core engine), but it's very nice.
Edited
2020-05-24 21:28 (UTC)
no subject
dmm
2020-05-26 02:32 pm (UTC)
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link
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One needs to create an account to use it, but that's all it takes at the moment.
I've just did that...
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dmm
2020-05-24 09:12 am (UTC)
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link
)
Ray Tracing in unmodified Notepad.exe:
http://kylehalladay.com/blog/2020/05/20/Rendering-With-Notepad.html
A game using an open-source clone of Notepad as its interface:
https://www.reddit.com/r/gamedev/comments/f1oidu/how_i_made_a_game_played_in_notepad/
https://sheepolution.com/blog/gamedev/how-i-made-a-game-played-in-notepad/
https://github.com/Sheepolution/and-yet-it-hurt
no subject
dmm
2020-05-24 09:37 am (UTC)
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link
)
Miss Shader:
https://twitter.com/lunasorcery
https://github.com/lunasorcery
She is using all kinds of resources for code compression:
https://github.com/laurentlb/Shader_Minifier
http://ctrl-alt-test.fr/minifier/index
http://www.crinkler.net/
https://github.com/armak/Leviathan-2.0
and people who are not afraid to actually program in Assembly are using this resource:
http://www.sizecoding.org/wiki/Main_Page
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no subject
https://twitter.com/evvvvil is the best!
no subject
(Euphrates by "mfx" : http://mfx.scene.org/ )
It used cables.gl WebGL framework:
https://github.com/cables-gl
https://cables.gl/
https://docs.cables.gl/
https://cdm.link/2019/01/magical-3d-visuals-patched-together-with-wires-in-browser-cables-gl/
no subject
It's not open-source (github only has various interfaces, examples, and documentation, but not the core engine), but it's very nice.
no subject
I've just did that...
no subject
http://kylehalladay.com/blog/2020/05/20/Rendering-With-Notepad.html
A game using an open-source clone of Notepad as its interface:
https://www.reddit.com/r/gamedev/comments/f1oidu/how_i_made_a_game_played_in_notepad/
https://sheepolution.com/blog/gamedev/how-i-made-a-game-played-in-notepad/
https://github.com/Sheepolution/and-yet-it-hurt
no subject
https://github.com/lunasorcery
She is using all kinds of resources for code compression:
https://github.com/laurentlb/Shader_Minifier
http://ctrl-alt-test.fr/minifier/index
http://www.crinkler.net/
https://github.com/armak/Leviathan-2.0
and people who are not afraid to actually program in Assembly are using this resource:
http://www.sizecoding.org/wiki/Main_Page