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The write-up for my talk:

1) Shaders are awesome. Shadertoy site, "The Book of Shaders" online book, etc.

See dmm.dreamwidth.org/20076.html

2) I am playing with neuromorphic computations with linear streams.

See anhinga.github.io

There are many ways to view this topic. One of the possible viewpoints: we want to synthesize animations, just like we synthesize digital music and audio: via composition of unit generators (invented by Max Mathews (Bell Labs, 1957)).

Some examples of that idea can be found in our Project Fluid: github.com/anhinga/fluid

I showed a Processing 2 run roughly corresponding to this recording: https://youtu.be/fEWcg_A5UZc

3) If there are questions afterwards, or if people wants to collaborate on this, one of the ways to contact me is the first author's e-mail here: arxiv.org/abs/1512.04639

(The meetup was on October 16 near Davis Square.

Boston Tech Poetics exists is Boston for many years, it used to be called Creative Coding at first.)

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Dataflow matrix machines (by Anhinga anhinga)

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