The write-up for my talk:
1) Shaders are awesome. Shadertoy site, "The Book of Shaders" online book, etc.
See dmm.dreamwidth.org/20076.html
2) I am playing with neuromorphic computations with linear streams.
See anhinga.github.io
There are many ways to view this topic. One of the possible viewpoints: we want to synthesize animations, just like we synthesize digital music and audio: via composition of unit generators (invented by Max Mathews (Bell Labs, 1957)).
Some examples of that idea can be found in our Project Fluid: github.com/anhinga/fluid
I showed a Processing 2 run roughly corresponding to this recording: https://youtu.be/fEWcg_A5UZc
3) If there are questions afterwards, or if people wants to collaborate on this, one of the ways to contact me is the first author's e-mail here: arxiv.org/abs/1512.04639
(The meetup was on October 16 near Davis Square.
Boston Tech Poetics exists is Boston for many years, it used to be called Creative Coding at first.)
1) Shaders are awesome. Shadertoy site, "The Book of Shaders" online book, etc.
See dmm.dreamwidth.org/20076.html
2) I am playing with neuromorphic computations with linear streams.
See anhinga.github.io
There are many ways to view this topic. One of the possible viewpoints: we want to synthesize animations, just like we synthesize digital music and audio: via composition of unit generators (invented by Max Mathews (Bell Labs, 1957)).
Some examples of that idea can be found in our Project Fluid: github.com/anhinga/fluid
I showed a Processing 2 run roughly corresponding to this recording: https://youtu.be/fEWcg_A5UZc
3) If there are questions afterwards, or if people wants to collaborate on this, one of the ways to contact me is the first author's e-mail here: arxiv.org/abs/1512.04639
(The meetup was on October 16 near Davis Square.
Boston Tech Poetics exists is Boston for many years, it used to be called Creative Coding at first.)